The following table lists the command line parameters that
you can use to start Halo: Combat Evolved and the reason why you may want to
use them. Microsoft Product Support will not troubleshoot issues that only
occur when you use command line parameters. To manually add parameters to the
command line in the Halo shortcut, follow these steps:
Parameter | Description |
-? | Display a list of all parameters. |
-nosound | Turn off all sound. This can be used to
diagnose an error or an issue if an error or an issue is related to the
generation of sound. If you use this parameter and it resolves your issue, it
is best to update your sound drivers or your hardware. |
-novideo | Disables video playback. This can be
used to diagnose an error or an issue if an error or an issue is related to the
playback of movies. If you use this parameter and it resolves your issue, it is
best to update your video and sound drivers to make sure that you can play back
the opening content. |
-nojoystick | Disables joysticks, gamepads and other
gaming input devices. This may be used to slightly increase performance because
Halo will not be polling or actively looking for game controller input. This
can also be used to diagnose an error or an issue if an error or an issue is
related to the connection of gaming devices. If you use this parameter and it
resolves your issue, it is best to update your gaming device drivers. |
-nogamma | Disables adjustment of gamma. Gamma can
be adjusted in game to make the display either darker or lighter. If you cannot
correctly see the screen after you make an adjustment, you can use this
parameter to start the game in a state that you can return gamma to a usable
level. |
-noSSE | Disables SSE and 3DNow!
Optimizations.
Note This will severely decrease performance for some computers.
This can be used to diagnose an error or an issue if an error or an
issue is related to the advanced instruction set of your CPU. If you use this
parameter and it resolves your issue, you may want to consider having your PC
serviced by your manufacturer. |
-useff | Forces the game to run as if the computer's
video solution is a "fixed function" card. A fixed function card does not
support Pixel Shaders and graphics typically will be simpler and blockier.
Examples of fixed function chipset include but are not limited to the
following:
- GeForce (256) SDR
- GeForce (256) DDR
- GeForce (256) Ultra
- GeForce (256) Quadro
- GeForce2 MX
- GeForce2 MX 200
- GeForce2 MX 400
- GeForce2 Go 100
- GeForce2 Go 200
- GeForce2 Go Quadro2 MXR / EX / Go
- GeForce2 GTS
- GeForce2 Pro
- GeForce2 Ti
- GeForce2 Ultra
- GeForce2 GL Quadro2 Pro
- GeForce4 MX 420
- GeForce4 MX 420 -8x
- GeForce4 MX 440
- GeForce4 MX 440 SE
- GeForce4 MX 440 -8x
- GeForce4 MX 440SE -8x
- GeForce4 MX 460
- GeForce4 410 Go
- GeForce4 420 Go
- GeForce4 420 Go 32M
- GeForce4 440 Go 64M
- GeForce4 Quadro 200/400
- GeForce4 Quadro 500XGL
- GeForce4 Quadro 550XGL
- nForce 220
- nForce 420
- nForce2
- Radeon 7500
- All in Wonder Radeon 7500
- Mobility Radeon 7500
- Mobility Radeon 7500 GL
- Radeon 7200
- Radeon 64 DDR
- Radeon 32 DDR
- Radeon LE
- Radeon 7200
- All in Wonder Radeon
Note Because of the limitations, fixed function cards typically have
lower performance in Halo: Combat Evolved than cards that support pixel
shaders.
Note Forcing the game to run at an earlier shader version that your
display adapter can support may increase performance while reducing visual
quality. Trying to force the game to run at a later shader version than
your display adapter can support causes the game to default to the highest
shader level that your hardware supports. |
-use11 | Forces the game to run as if the computer's
video solution is a Shader 1.1 card. Vertex and pixel shaders are used to
create the complex objects and characters that can be displayed in Halo: Combat
Evolved. If a card supports shaders it will generally be faster to use them
instead of using fixed functions. Halo: Combat Evolved will automatically
select the best shader level for your system depending on your hardware and
drivers.
Examples of Shader 1.1 capable chipsets include but are not
limited to the following:
- GeForce3
- GeForce3 Ti 200
- GeForce3 Ti 500
- GeForce3 Quadro
- GeForce4 Ti 4600
- GeForce4 Ti 4400
- GeForce4 Ti 4200
- GeForce4 Quadro 900XGL
- GeForce4 Quadro 750XGL
- GeForce4 Quadro 700XGL
- GeForce4 Ti 4800
- GeForce4 Ti 4200 -8x
- GeForce4 Ti 4800SE
- GeForce4 Quadro 980XGL
- GeForce4 Quadro 780XGL
- GeForce4 4200 Go
Note Forcing the game to run at an earlier shader version that your
display adapter can support may increase performance while reducing visual
quality. Trying to force the game to run at a later shader version than your
display adapter can support will cause the game to default to the latest shader
level that your hardware supports. |
-use14 | Forces the game to run as if the computers
video solution is a Shader 1.4 card. Examples of Shader 1.4 capable
chipsets include but are not limited to the following:
- Radeon 9200 PRO -8x
- Radeon 9200 -8x
- Radeon 9100 IGP
- Radeon 9000 PRO
- Radeon 9000
- Mobility Radeon 9000
- Mobility Radeon 9000 GL
- Radeon 8500
- Radeon 8500 LE
- Radeon 8500 DV
Note Forcing the game to run at an earliest shader version that your
display adapter can support may increase performance while reducing visual
quality. Trying to force the game to run at a later shader version than
your display adapter can support will cause the game to default to the latest
shader version that your hardware supports. |
-use20 | Forces the game to run as a Shader 2.0
card. Examples of Shader 2.0 capable chipsets include but are not limited
to the following:
- GeForce FX 5800 Ultra
- GeForce FX 5800
- Quadro FX 3000
- Quadro FX 2000
- Quadro FX 1000
- GeForce FX 5600 Ultra
- GeForce FX 5600
- GeForce FX 5900 Ultra
- GeForce FX 5900
- GeForce FX 5200 Ultra
- GeForce FX 5200
- Radeon 9800 PRO
- Radeon 9800
- Radeon 9700 PRO
- Radeon 9700
- Radeon 9600 PRO
- Radeon 9600
- Radeon 9500 PRO
- Radeon 9500
Note Forcing the game to run at an earlier shader version that your
display adapter can support may increase performance while reducing visual
quality. Trying to force the game to run at a later shader version than
your display adapter can support will cause the game to default to the latest
shader level that your hardware supports. |
-safemode | Disables as many advanced graphics and
sound features as possible. This can be used to diagnose an issue that is
hardware related. You may also enter Safe Mode by starting the game by pressing the CTRL key, and then clicking the Continue in 'Safe Mode' button when you are prompted to. The -safemode parameter is a combination of the following individual parameters:- -nosound
- -novideo
- -nojoystick
- -nogamma
- -useff
- -width640
|
-window | Runs the game in a window. |
-width640 | Forces the game to run at 640x480. This
command may improve performance at the cost of visuals. |
-vidmode w,h,r | Forces the game to run at width,
height, update. This command can be used to reset the game to a width,
height, and update rate that your computer and monitor can work with if you set
them incorrectly in the game. The following are two example uses of this
parameter: -vidmode
800,600,60 -vidmode 800,600,85 |
-adapter x | Forces the game to run full-screen on a
particular display adaptor in a multiple monitor setup. This can be used
to send the game to a particular card and monitor combination if you have a
multi-monitor setup. |
-port x | Server port address used when hosting games.
This can be used to create a custom shortcut for a particular server.
|
-cport x | Client port address used when joining games.
This can be used to create a custom shortcut for a particular server.
|
-ip x.x.x.x | Server IP address used when you have
multiple IP addresses. This can be used to create a custom shortcut for a
particular server. |
-timedemo | Runs four movies and writes out
timedemo.txt in the folder where Halo is installed. Note This command will overwrite your current Campaign save.
While the Timedemo.txt file may be used to measure performance it is
not a true representation of the frame rates that you will see in the game. The
-timedemo command was designed as a development tool and not as a benchmark
for Retail Product Performance. |