QBSP3 Errors
|
if you have any answers to these errors or have errors to add then please email us.
Mixed Face Contents
content properties all have to be the same for a brush...you cant have 2 different ones on one brush...this is different for surface properties.
- numvertexes == MAX_MAP_VERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up1.
- Leak***
you have a whole in your map. Your map must be completely closed. Most editors come with leaking finding tools.
- bad planenum
- Tried parent
- PSIDE_FACING with splits
- Can't write mapname
There is a problem with your HD, it might be full. Is your map file opened in another program?
- HashVec: point outside valid range
There's a vertex outside the valid range. The maximum extents of a
Quake 2
level is (in all dimensions) -4096 to +4096.
- GetVertexnum: outside +/- 4096
These are "map is too damn big" errors. Somewhere the map
is out of the +/- 4096 bounds. Make your map smaller or make sure its in the middle and not way off to the side of the bounds.
- MAX_SUPERVERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- numedges == MAX_MAP_EDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- SubdivideFace: didn't split the polygon
- Winsock initialization failed
- draw_socket failed
- Couldn't open
- FloatPlane: bad normal
Happens with vertex editing when the geometry is invalid, for example
when you alter the number of faces (ie: take a block [6 sides], take two
vertices from the top and bring them over the lower 2 vertices to
transform the block brush in a wedge [5 sides]. The face isn't a plane
anymore (now an edge) so the normal can't be calculated).
- MAX_MAP_PLANES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- nummapbrushes == MAX_MAP_BRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- parsing brush
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- Entity %i, Brush %i: origin brushes not allowed in world
Caused by having the origin (center) of the Origin brush outside the
bursh it is meant to rotate (func_rotating error)
it occurs when you apply
the "origin" surface property to a brush that is not a func_rotate(door)
entity. In other words it happens when you give an origin surface
property to a world brush.
- ParseEntity: { not found
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- num_entities == MAX_MAP_ENTITIES
too many entities...delete some or divide your map into 2 maps
- ParseEntity: EOF without closing brace
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- Entity %i: func_areaportal can only be a single brush
A func_areaportal can only have one brush attached.
- can't proceed after expanding brushes
- Portal_EntityFlood: not a leaf
- AddPortalToNode: allready included
- RemovePortalFromNode: portal not in leaf
- RemovePortalFromNode: portal not bounding leaf
- CutNodePortals_r: mislinked portal
- MAX_MAP_AREAS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- Unknown option
you ran qbsp3 with an unknown option. Look here for a list of all the options
- Tried to invoke command line that wasnt valid
you ran qbsp3 with an unknown option. Look here for a list of all the options
- usage: qbsp3 [options] mapfile
you need to specify the map file to compile. Check here for all your options
- MAX_MAP_TEXTURES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- node->faces seperating CONTENTS_SOLID
- !node->faces with children
- PruneNodes: node->brushlist
- Bad leafface
- MAX_MAP_LEAFFACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_LEAFS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_LEAFBRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_FACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_SURFEDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_NODES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- WriteDrawNodes_r: odd planenum
- stylenum == MAX_SWITCHED_LIGHTS
- MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_MODELS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
Here are the max values:
- MAX_MAP_AREAS 256
- MAX_MAP_BRUSHES 8192
- MAX_MAP_BRUSHSIDES 65536
- MAX_MAP_EDGES 128000
- MAX_MAP_ENTITIES 2048
- MAX_MAP_FACES 65536
- MAX_MAP_LEAFS 65536
- MAX_MAP_LEAFBRUSHES 65536
- MAX_MAP_LEAFFACES 65536
- MAX_MAP_MODELS 1024
- MAX_MAP_NODES 65536
- MAX_MAP_PLANES 65536
- MAX_MAP_SURFEDGES 256000
- MAX_SUPERVERTS 512
- MAX_SWITCHED_LIGHTS 32
- MAX_MAP_TEXTURES 1024
- MAX_MAP_VERTS 65536
|
|